Major advances and strides were made in Holographic Projection research and development of data visualization. Many new techniques of commanding light to project data and digital imagery into holographic projection has been done recently as scientists and engineers blur the lines between real life, entertainment, video games, Movies, augmented reality and the virtual reality realms. Systems have been simplified and they really work and the first time view is generally amazed at the images and stunned. Some are so taken aback that they run out and tell all their friends and talk about it for weeks on end. 2005 was the year that scientists figured it all out, now in 2006 we will see many applications enter the market place for the consumer;
http://www.physorg.com/news2516.html
We will also see in 2006 many applications being used by the military and in space as well. The possibilities are endless and the Xbox 360 Virtual Reality Living Room is near the point of blowing your socks off with new and improved action that looks so real that you will be blown away. We will also see Movie theatres improving ticket sales by sectioning off one or more of their rooms for the ultimate 3D experience in a similar venue to IMAX only with surround a sound and Holographic images, putting the Movie goer in the middle of the action. Think on this in 2006.
Lance Winslow
Author:: Lance Winslow
Keywords:: 2006 Holographic Technology Trend s
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